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Java Programming for Non-Programmers - equivalent to SL 110
 
 
   
5 Day Instructor Led Course - 35 Contact Hours

Center Benefits
UAE Ministry of Education Accredited Institute
International Curriculum
Certified Instructors
Computer Labs: 1 PC for each student
Certificate of Achievement (Ministry Attestation fees apply)
Training Quality Guarantees

Course Overview
The Fundamentals of the Java Programming Language course provides students with an excellent choice for beginning to learn to program using the Java programming language. This course is intended for students with little or no programming experience. This course teaches the significance of object-oriented programming, the keywords and constructs of the Java programming language, and the steps required to create simple Java programs. A fantastic new teaching tool developed by Sun is used throughout the course to help the learner more readily understand the syntax and semantics of the language. Students taking this course can receive a solid basis in the Java programming language upon which to base continued work and training.

At the end of the course, students will be able to:
Explain key concepts related to Java technology and Java programming, identify Java product groups, and list the phases of the application development lifecycle
Analyze a problem and design classes to solve the problem
Develop and test a Java technology program
Use primitive data types to store data within variables
Demonstrate object-oriented reuse principles through the use of object references
Use decision constructs
Create loops
Develop and use methods
Implement encapsulation and constructors
Create and use single and multi-dimensional arrays
Use inheritance to extend classes

Prerequisites
Working knowledge of programming concepts

Course Outline
Java Fundamentals
The origin of Java
Java's contribution to the Internet
Java's magic: The bytecode
The Java Buzzwords
Object oriented Programming
A first simple program
Handling Syntax Errors
A second simple program
Another Data type
Project 1-1: Converting Gallons to Liters
Project 1-2: Improving the Gallons-to-Liters Converter

Introducing Data Types and Operators
Why Data Types are important
Java's Simple Types
Floating-point Types
Characters
The Boolean type
Project 2-1: How far away is Lightening?
Project 2-2: Display a truth table of the logical operators
Program Control Statements
Input characters from the keyboard
The if statement
The switch statement
Project 3-1: Start Building a Java help system
Project 3-2: Improve the Java help system
Project 3-3: Finish the Java help system

Introducing Classes, Objects and Methods
Class Fundamentals
How Objects are created
Reference Variables and Assignment
Methods
Project 4-1: Creating a help class
Project 4-2: Demonstrate Finalization

More Data Types and Operators
Arrays
Project 5-1: Sorting an Array
Project 5-2: A Queue Array
Project 5-3: A ShowBits class

A Closer look at Methods and Classes
Controlling Access to Class members
Project 6-1: Improving the Queue Class
Project 6-2: Overloading the Queue constructor
Project 6-3: The Quicksort

Inheritance
Inheritance Basics
Constructor and Inheritance
Using super to Access Superclass members
Project 7-1: Extending the vehicle class member
Packages and Interfaces
Packages
Packages and Member Access
Importing Packages
Java's class Library Is contained in Packages
Interfaces
Project 8-1: Creating a Queue package

Exception Handling
The Exception Hierarchy
Exception Handling Fundamentals

Using Multiple catch Statements
Try blocks Can be Nested
Throwing an Exception
A closer look at throwable
Using finally
Using throws
Java's Built-in Exceptions
Creating Exception Subclasses
Project 9-1: Adding Exceptions to the Queue class

Using I/O
Java's I/O is built upon Streams
Using the Byte Streams
Reading and Writing Files using Byte Streams
Project 10-1: A File comparison Utility
Project 10-2: Creating a Disk-based Help System

Multithreaded Programming
Multithreading Fundamentals
The Thread Class and Runnable Interface
Creating a Thread
Project 11-1: Extending Thread
Project 11-2: Using the Main Thread

Applets, Events and Miscellaneous Topics
Applet Basics
Applet Organization and Essential Elements
Requesting Repainting
Project 12-1: A simple Banner Applet
 
 
 

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